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Moxonomy

Splendid Reclamation

Sorcery3 generic manaGreen mana

Most ramp asks you to put lands into play from your hand or library; this reaches into the part of the deck most spells treat as a dead zone and turns it into a battlefield. The graveyard becomes the resource, which inverts the usual sequencing of a land-based deck: you want lands in the bin, not in play, so fetchlands, self-mill, dredge, and discard outlets all become setup rather than waste. One cast can unbury a dozen lands at once, which is why it reads as a sorcery-speed payoff for a whole subarchetype rather than a single ramp spell. The tapped clause is the brake on the explosion: everything comes back unable to produce mana the turn it arrives, so the card refuses to be a one-card ritual into a same-turn finish. That delay forces the deck to treat it as a board state rather than a burst, which is the design tension that keeps a mass-reanimation effect from being a combo enabler. It pairs naturally with lands that do something beyond tapping for mana, since returning a graveyard full of utility lands or landfall triggers is where the spell stops being ramp and starts being an engine. The whole thing rewards a deck built around getting lands into the graveyard cheaply and quickly, then cashing the pile in for a single sorcery-speed unburial.

Splendid Reclamation (vow)
VOW · #221rare
Pricing
Normal: $2.35
Foil: $2.50
Oracle Text

Rules text

Return all land cards from your graveyard to the battlefield tapped.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

8 sets
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