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Moxonomy

Spitting Earth

Sorcery1 generic manaRed mana

The honest mono-red removal spell: it outsources its size to your deck's construction rather than fixing a number at the printing stage. Where most red burn deals a flat two here or three there, this one reads its damage straight off how many lands with the Mountain subtype you control. The crucial detail is that the count is by subtype, not by basic status, so every dual land that carries the Mountain type (Stomping Ground, Blood Crypt, and the original dual Taiga) feeds the spell exactly as a basic Mountain does. The friction is in the lands that do not carry the type: colorless utility lands, off-type duals, anything you run for fixing rather than for red sources. The card's ceiling is a direct readout of how Mountain-heavy your manabase runs, and the whole design lives in that tension between fixing and firepower. Being a sorcery, it offers no combat-trick window and no end-step ambush; the kill is declared with full knowledge of your land count, deliberate board control rather than reactive insurance. The reward-for-commitment template recurs across red's history wherever designers want to pay you back for leaning hard on a single land type. Here it shows up in one of its cleaner early forms: a removal spell whose strength is a measure of how seriously you built toward red.

Spitting Earth (6ed)
6ED · #208common
Pricing
Normal: $0.24
Foil:
Oracle Text

Rules text

Spitting Earth deals damage to target creature equal to the number of Mountains you control.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

12 sets
Show all 12 other printings
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