Spitting Earth
The honest mono-red removal spell: it outsources its size to your deck's construction rather than fixing a number at the printing stage. Where most red burn deals a flat two here or three there, this one reads its damage straight off how many lands with the Mountain subtype you control. The crucial detail is that the count is by subtype, not by basic status, so every dual land that carries the Mountain type (Stomping Ground, Blood Crypt, and the original dual Taiga) feeds the spell exactly as a basic Mountain does. The friction is in the lands that do not carry the type: colorless utility lands, off-type duals, anything you run for fixing rather than for red sources. The card's ceiling is a direct readout of how Mountain-heavy your manabase runs, and the whole design lives in that tension between fixing and firepower. Being a sorcery, it offers no combat-trick window and no end-step ambush; the kill is declared with full knowledge of your land count, deliberate board control rather than reactive insurance. The reward-for-commitment template recurs across red's history wherever designers want to pay you back for leaning hard on a single land type. Here it shows up in one of its cleaner early forms: a removal spell whose strength is a measure of how seriously you built toward red.

Rules text
Format Status
More formatsFewer formats
Other printings
- The List#P02-116
- Jumpstart#364
- Duel Decks Anthology: Elves vs. Goblins#55
- Duel Decks: Knights vs. Dragons#67
- Duel Decks: Elves vs. Goblins#55
- Tenth Edition#238
- Seventh Edition#220
- Seventh Edition#220★











