Spellbane Centaur
A hatebear pointed at one color and one verb: targeting. Most protective effects shield a single permanent; this one blankets every creature you control against anything a blue source can point at, which means no Repulse to your attacker, no Aether Burst tempo swing on your developing board, no targeted removal aimed at the threat you just committed. The boundary is exactly what defines it, and it is a narrow one: counterspells answer your spells on the stack, and sweepers ignore targeting entirely, so neither is touched here. This is an answer to interactive blue, not to blue as a whole. The 3/2 body does more than the protection does, because three power on the table pressures a control opponent on the clock at the same moment it strips their cheapest interaction, forcing them toward the board wipes and counters this card was never built to stop. It belongs to a recognizable green tradition: green has always been handed the anti-blue tools, because green is the color least equipped to win an interaction-heavy exchange on its own. Its relevance has always been a referendum on what kind of disruption is in the room. Where the dominant blue answer is a counter on the stack or a one-sided sweeper, it asks a question nobody needs to answer; where blue wins by pointing cheap bounce and removal at your creatures, it shuts the door on the whole plan.
