Spara's Adjudicators
The exile-from-hand ability is the real design here, and it solves a specific structural problem: three-color decks want their five-drop threats but hate drawing them early, when a Cat body does nothing and a missing color does everything. So the card offers both. Pitch it from hand for two mana, and a land already in play starts producing green, white, or blue, all three of your colors from a single source. Meanwhile the card sits in exile as a delayed threat you can cast later at full value. You pay for fixing now and still get the 4/4 with a tempo-tax attached (an opponent's creature can't attack or block until your next turn) when the game reaches its top end. The elegance is that the two modes never compete: early, you smooth your mana by turning a land into a Bant-color source; late, that same card walks back onto the stack as a body. It is a fixing tool and a finisher folded into one card, and the choice is deferred rather than locked in at draw. What balances it is the exile clause: once you activate the mana-fixing mode, the creature is gone from your hand and stranded in exile until you commit the mana to recast it, so the smoothing is never free. It is a hand card spent, recoverable only by paying the full five again.


