Skip to content
Moxonomy

Soultether Golem

Artifact Creature — Golem2 generic mana

Vanishing was a keyword built to put a clock on a creature: undercost the body, then take it away. Most cards that carry it accept the death sentence as the cost of the discount. This one writes itself an escape clause. The second ability turns every other creature you play into a stay of execution, adding a time counter back faster than upkeep can strip them away. The result is a 3/3 for two that lives exactly as long as you keep deploying bodies, which inverts the usual relationship: instead of a ticking liability you race to use, it is a fixed point that survives precisely as long as your board is active. The design tension is elegant. A 3/3 for two with no strings attached would be a problem, so the strings are your own development: stop casting creatures and the golem starts dying; flood the board and it stays indefinitely. It punishes the empty board and rewards the full one, the opposite of how vanishing usually feels (a cheap thing that wants to enter, attack, and leave before the counter runs out). Few cards built on the keyword hand the player a lever to fight the clock rather than simply outrace it, and that lever happens to align perfectly with going wide.

Soultether Golem (fut)
FUT · #164uncommon
Pricing
Normal: $0.26
Foil: $0.95
Oracle Text

Rules text

Vanishing 1 (This creature enters with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever another creature you control enters, put a time counter on this creature.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Quick navigation
move selectesc close