Soulless Jailer
Two mana of persistent graveyard hatred stapled to a wall most attackers would rather leave alone. The 0/4 body is not the point; the two static lines are. The first shuts down reanimation at its root: it does not counter the spell or exile the target, it forbids any permanent card in a graveyard from entering the battlefield at all, so the payoff turns into a dead card whether they hardcast a recursion spell, flip it back with an engine, or bring it in off a sacrifice loop. The second line closes a subtler door, denying noncreature spells cast from graveyards or exile: flashback, foretell, and the class of cards that treat the yard as a second hand. Note the seam that separates it from broader graveyard taxes: escape and adventure creatures still cast fine, because the clause only touches noncreature spells. Where most graveyard hate is a one-shot (empty the yard, hit a single target, tax one recursion), this stays on the board and keeps taxing, and it costs so little that it slots into decks with no other reason to interact with graveyards at all. The tension worth reading in the design is the symmetry: it hits its own controller too, so it belongs in shells that were never planning to lean on their own graveyard. That two-sided cost, paired with a body durable enough to survive incidental removal, keeps it on the table as a fixture rather than a one-time answer.



