Skip to content
Moxonomy

Soul Read

Instant3 generic manaBlue mana

The two modes here descend from a long line of blue "flexible interaction" cards, but the split is unusual in what each half asks of the situation. The counter mode is a tax rather than a hard answer: it stops a spell only if the controller cannot spare four mana, which makes it strongest on the turns when everything has been committed and weakest against an open, mana-rich board. The draw mode is the release valve for when nothing worth countering is on the stack. What makes the pairing coherent is that both halves want the same thing: to be held with mana open. A blue player passing with four untapped is threatening either line, and any given attack or key spell now runs into two possible answers at once. The tension in the design is that neither mode is efficient in isolation. Mana Leak counters harder for less; Divination draws two for cheaper. Bundling them at four mana buys the option to decide late, on the opponent's turn, which of the two problems in front of you is more urgent. That is the whole trade: you pay a premium in rate for the right to answer the board or refuel your hand with the same card, chosen at instant speed once the turn has revealed what it holds.

Soul Read (j25)
J25 · #362common
Pricing
Normal: $0.20
Foil:
Oracle Text

Rules text

Choose one — • Counter target spell unless its controller pays 4 generic mana. • Draw two cards.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

1 set
Quick navigation
move selectesc close