Sontaran General
Goad is usually a political tool: you point someone else's creatures at a rival and let the damage sort itself out. This bends the mechanic in the one direction goad has always struggled to reach, which is forcing an attacker to do more than just attack. The battalion trigger goads up to one creature per opponent, and then, crucially, those same creatures can't block this turn. That second clause is what turns a redirection into a clearing. In a multiplayer swing, the general's own attack (a 5/5 with trample and haste that can crash in the turn it lands) still connects into a defense stripped of its best walls, while the goaded creatures are compelled to march at everyone else's throat on the crackback. The design leans on the old three-attacker requirement that battalion has carried since the keyword first appeared, using the width of a go-wide board to justify the political payoff rather than gating it behind a fragile counter or a sacrifice. What emerges is a chaos engine dressed as a beater: not a value engine or a combo piece, but a creature that repeatedly forces opponents into combats they did not choose, then punishes them for the openings that fighting each other leaves behind. The trample-and-haste line matters because it means the general is never merely a lever; it is always also threatening lethal on its own.

