Song of Totentanz
Two effects that rarely share a card: a token flood scaled by X, and a mass haste enabler. Most X-token sorceries make bodies that sit for a turn, blocking or waiting to swing; the second clause here erases that delay entirely, so the rats you generate this turn are the rats that attack this turn. The "can't block" rider is the price for that immediacy: the tokens are built to point forward, not to hold the ground, which keeps the card firmly in the aggressive lane rather than doubling as a defensive stall. That haste line also reaches beyond the rats it makes, waking up whatever else you deployed the same turn, which is where the real ceiling lives. As an X spell the floor is unremarkable and the top end is a go-wide burst that arrives faster than the board math expects, rewarding a shell that wants bodies on the table and a reason to send them in the same breath. It is a swarm payoff and a tempo trick folded into one sorcery, and the design tension is between how much you can afford to sink into X and how much reach the haste actually converts into damage before the rats stop being relevant.



