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Moxonomy

Solve the Equation

Sorcery2 generic manaBlue mana

The tutor that costs three and finds anything as long as it's an instant or sorcery. That constraint is the entire design: blue has always had the widest access to card selection, but a naked "find any card" tutor priced this cheaply would break every format it touched, so the search is fenced to the spell types blue and its allies already care about most. What it fetches is therefore never a creature, an artifact, or a planeswalker, but the exact interaction the moment calls for: the counterspell for the combo turn, the removal for the resolved threat, the finisher for the empty board. Raw draw hands you cards; this hands you the right card, at the cost of a full turn's sorcery-speed commitment and a card of net tempo loss. The lineage runs through the spell-type tutors before it, from graveyard-hungry searches to the instant-and-sorcery-matters shells that reward casting your library twice, and it slots naturally into any deck that treats its spellbook as a toolbox rather than a curve. The shuffle at the end is the small tax that blunts topdeck manipulation, and the reveal keeps the choice public. It asks nothing of your deckbuilding except that the spell you want most is worth digging for.

Solve the Equation (sld)
SLD · #1022rare
Pricing
Normal: $5.24
Foil: $5.27
Oracle Text

Rules text

Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

1 set
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