Solar Blaze
Most sweepers pick a threshold and apply it uniformly: three damage to everything, destroy all creatures, minus-X toughness. This one inverts the math by making the number personal. Each creature's power becomes the damage it deals to itself, so the board isn't measured against a fixed line but against its own aggression. Survival depends on a creature's toughness exceeding its power: a 6/6 dies, a 4/3 dies, and a creature whose toughness only ties its power (a 3/3, a 5/5) still takes lethal and dies as well. Only the fat-bottomed bodies live: a 3/4 shrugs it off, a 0/6 wall walks away untouched. That asymmetry is the whole point. It punishes exactly the high-power, low-toughness boards a defensive deck most wants gone while leaving toughness-heavy utility creatures standing, which lets a deck built around toughness-over-power treat it as a near one-sided sweeper. Because it deals damage rather than destroying, it plays by the rules Pyroclasm established rather than Wrath of God: regeneration can save a creature, and indestructible matters more than usual, since lethal damage never destroys an indestructible body no matter how much power it carries. It is a scaling scalpel aimed at pressure, sharpest against the beefy attackers a control deck fears and dull against everything crouched low to the ground.


