Soaring Lightbringer
The Glimmer subtype was the vehicle for an idea that had been circling white enchantment decks for a while: what if the enchantments themselves were the aggressive engine, not just static value? This card answers that by turning an attack step into a token machine, and the tokens it makes are not vigilant blockers or ramp fodder but bodies that arrive already committed to the assault, tapped and swinging at the player you chose. That framing matters because it removes the usual friction of go-wide aggression: you do not decide whether to attack with the new Glimmer, it is attacking, and the anthem-style flying grant means every enchantment creature you already had gets to swing over the ground at the same time. The design leans on a self-reinforcing loop where attacking makes more attackers, and giving those attackers evasion keeps the loop from stalling into a board clog. The 4/5 body is built to keep leading that charge: tall enough to survive most blockers it meets during your own attack, so it stays on the board turn after turn rather than trading down and breaking the loop. Without vigilance, it commits fully every combat and leaves the defense to the tokens it did not spend, which is the point: it converts a pile of static enchantment creatures into a wide, evasive attack that snowballs every combat you initiate.

