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Moxonomy

Snarling Wolf

Creature — WolfGreen mana

Green's one-drops have always earned their slot by staying relevant past turn one, and this is the firebreathing-adjacent version of that idea: a 1/1 that trades incremental mana for a pump you can lean on every turn without ever committing your whole hand. The once-per-turn restriction is doing careful work. Because you get exactly one +2/+2 activation, the card converts unspent mana into combat pressure without the runaway math of an uncapped firebreather, where a fat topdeck can dump into a lethal alpha strike. That ceiling is the point. From one shell it wants to be the turn-two attacker, the midgame mana outlet when the hand runs dry, and the three-power blocker that survives the first hit and swings back. A reusable pump like this quietly outperforms one-shot tricks against sweepers and spot removal: the value resets each turn instead of being spent, so there is no card to two-for-one. Nothing about it is flashy, and it does not need to be. This is bottom-of-the-curve filler in the truest sense: a common that gives a beatdown deck somewhere to sink its mana, and asks for no support beyond the lands already in the deck.

Snarling Wolf (dbl)
DBL · #486common
Pricing
Normal: $0.11
Foil: $0.45
Oracle Text

Rules text

1 generic manaGreen mana: This creature gets +2/+2 until end of turn. Activate only once each turn.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

2 sets
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