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Moxonomy

Smother

Instant1 generic manaBlack mana

Black removal has always paid for its efficiency somewhere: regeneration clauses to dodge, "nonblack" riders to honor color-pie tradition, or a sorcery-speed restriction that hands the opponent a clean window. This trades all of that away for a single dial: it can only hit creatures with mana value three or less. Inside that ceiling it asks no further questions. It does not care about color, toughness, indestructibility-via-regeneration (it shuts that off explicitly), or whether the thing it's killing is a token or a bomb. At instant speed for two mana, it answers the curve where most aggressive and combo-relevant creatures actually live: the mana dorks, the disruptive two-drops, the cheap engine pieces that win games before anything bigger arrives. The design wager is that the most dangerous creatures are often the cheapest ones, and that a cap on cost is a cleaner tax than a cap on color or a regeneration loophole. Where Doom Blade and its descendants spent their power budget on a color exclusion, this spends it on a numeric one, and the numeric line ages better: a metagame full of one- and two-drops never grows out of its reach the way a black-creature exclusion fails against a black opponent. The cost ceiling is the whole tension, and it makes the card a precise instrument rather than a universal one.

Smother (wc03)
WC03 · #pk170uncommon
Oracle Text

Rules text

Destroy target creature with mana value 3 or less. It can't be regenerated.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

5 sets
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