Smile at Death
The recursion clock built for the smallest bodies in the deck. Every one of your upkeeps it can haul up to two power-2-or-less creatures out of the graveyard, and the +1/+1 counter it staples on isn't a bonus so much as a nudge: a token maker or a one-drop hatebear that keeps coming back returns a little sturdier than it left, though the counter is lost when it dies again. The power ceiling does the balancing work; it walls off the effect from resurrecting anything with a real body, so the reward stays pointed at go-wide fodder, sacrifice pieces, and enter-the-battlefield triggers rather than reanimator payoffs. The comparison worth drawing is to graveyard-toolbox white of the sort Sun Titan and Reveillark practice, but where those cards loop through their own deaths and cap the tempo, this asks nothing of you between upkeeps: it is a passive, uninterrupted stream that only stops when the graveyard runs dry. The tension is entirely on the deckbuilding side. A pile of two-power creatures that generate value on the way in makes the enchantment a grinding inevitability; a deck full of expensive threats leaves it a five-mana enchantment doing nothing. It rewards the archetype that was already committed to death and rebirth at the bottom of the curve, and does very little for anyone else.



