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Moxonomy

Smashing Spree

Instant1 generic manaRed mana

The +3/+3 is only half the transaction; the trample grant is what turns a combat trick into a threat the defender cannot simply absorb. Cast in the declare-blockers step on a creature the opponent has already committed to blocking, and a chump that would have eaten the swing whole instead becomes a partial toll, with three or more points spilling through to the player. That instant-speed placement is the whole leverage: the defender assigns blocks on incomplete information, and the trample clause collects on the read after it is locked in. A sorcery-speed anthem could never do this, because it shows its hand before blocks are declared. The lineage is old and honest, running back through Brute Force and the long line of two-mana red pumps that trade a card for a burst of damage, but here the trample is the part that makes it aggressive rather than merely a rescue spell. It is built for a board where one creature is already through or nearly through, and the goal is converting a stalled attack into lethal or near-lethal reach. The rate is deliberately modest for the ceiling it enables: a single unblocked or under-blocked attacker becoming a several-point trample hit is the payoff the two mana buys, and the card asks nothing except an attacker already pointed at a player.

Smashing Spree (msc)
MSC · #856common
Pricing
Normal: $0.84
Foil:
Oracle Text

Rules text

Target attacking creature gets +3/+3 and gains trample until end of turn. (It can deal excess combat damage to the player it's attacking.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
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