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Moxonomy

Slaughter Games

Sorcery2 generic manaBlack manaRed mana

The descendant of Lobotomy and Cranial Extraction, and the cleanest the effect has ever been. Where its predecessors made you pay life or charged five mana, this one strips a name out of an opponent's deck, hand, and graveyard at once for four, with an uncounterable clause attached. That last detail is what justifies the card's existence: the names worth taking are usually the linchpins of combo decks running their own counter-suites, so a targeted extraction that resolves through Pact of Negation or Spell Pierce is the difference between disruption and a wasted turn. The structural cost is buried in what the card cannot do. It only hits nonland names, so it can never strangle a manabase, and being a sorcery means it can only act on your own main phase, never in response to a tutor or a combo already on the stack. That timing gap is the honest tax: you have to predict the threat and remove it before it deploys, which makes the card a read on your opponent's deck rather than a reactive answer. Against a known combo it is surgical; against a deck with redundancy it is a single card spent to thin one of several copies of the same plan.

Slaughter Games (rtr)
RTR · #197rare
Pricing
Normal: $0.25
Foil: $0.69
Oracle Text

Rules text

This spell can't be countered. Choose a nonland card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

1 set
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