Skystrike Officer
A card-advantage engine that pays for itself in bodies. The attack trigger builds the very resource the draw ability spends: each swing leaves behind a Soldier token, and once you control three untapped Soldiers, you can cash them for a card at instant speed. That loop is the whole design. It turns a modest evasive body into a self-sustaining machine, because the tokens it makes are also the fuel for the ability that refills your hand, and the ability doesn't ask you to tap the Officer itself, so it keeps flying in unimpeded. Go-wide token strategies historically had no clean way to convert a stalled board into cards; here the width itself becomes the payoff. The draw cost is agnostic about which Soldiers it taps: it doesn't care whether they attacked, only that you control three untapped ones of that type, so any Soldier-maker in the deck feeds it, and tokens minted on offense can be spent on defense the following turn. The rate on the flier is deliberately unthreatening on its own; the value comes from being left alone long enough to compound, which is the trade every attrition engine offers. It rewards a build committed to a single creature type rather than one that splashes it, and it draws a hard line between decks with the tribal density to support it and decks that merely want a flier.




