Skysovereign, Consul Flagship
The whole appeal lives in the word "or." Most damage-dealing bodies give you a single enters-trigger and then ask you to keep them alive to do it again; this one fires three damage on entry and again every time it attacks, so the clock starts the moment it touches the battlefield and never stops as long as it can swing. That repeatable on-attack ping is what makes it more than a one-and-done removal body: park it, crew it, and each combat it picks off a small creature, blasts down a blocker, or chips a planeswalker without ever risking itself in a block. Crew 3 is the price that keeps the rate honest, since you have to peel enough power off your board to fly it, and that same tapped board is power you cannot use to defend. The Vehicle frame supplies the other half of the design: it is only a creature while crewed, so left inert it dodges the sorcery-speed removal and blocker-triggered effects that would answer a 6/5 flier cleanly. Because crewing carries no timing restriction, you can even animate it on an opponent's turn to ambush an attacker with the artifact creature it becomes. The targeting clause points only at an opponent's permanents, which fixes its role as a one-directional pressure engine rather than a flexible removal piece: the damage never comes home to your own board, but against the other side it is repeatable removal and a clock in a single shell.






