Skyhunter Prowler
Defense, dressed up. The body is the tell: a 1/3 that flies and stays untapped after swinging is built to patrol the skies rather than win races. Flying plus vigilance on a three-toughness frame means it covers both halves of the air war at once, blocking opposing fliers on the back swing while still poking in for one wherever the ground is gummed up. White has returned to this stat distribution often: a wall with wings, where the point of attacking is not damage but presence, the threat of a blocker that never goes away. The Cat Knight typing nods at the metallic plane it came from, where artifact equipment turned modest bodies into real clocks; a creature that attacks without tapping is exactly the chassis you want to load with gear, since it can carry a sword into combat and still be home to answer the counterattack. On its own the rate is small, and the design never pretends otherwise. What it offers is durability and reach in a slot most aggressive decks fill with something that trades its life for tempo. This one keeps both feet planted and asks the opponent to find a way through the air that does not also walk into a permanent guard.





