Skyclave Relic
Mana rocks live and die by their downside, and the usual candidates are steep: enter tapped, decay over a few turns, sacrifice for a burst, or produce only colorless. This one taxes you differently. Baseline, it is a three-mana any-color rock that happens to be indestructible, which already puts it a rung above the fragile fixing that fills out most artifact-heavy manabases. The kicker rewrites the math: pay six total and you get three rocks instead of one. The two copies arrive tapped, so the extra acceleration is deferred a turn rather than free, letting you overpay now and cash the ramp in on the following turn. That flexibility means one card can function as smooth any-color fixing when you are strapped and a hard ramp payoff when you have surplus to spend, without ever being a dead draw. The indestructibility is the quiet load-bearing piece: the mana you commit here does not evaporate to a destruction-based board wipe or artifact removal that would otherwise punish over-investment in rocks. Copying itself is the neat mechanical trick, sidestepping the need to print separate token art or a distinct rate for the extra bodies: the kicker payoff is definitionally identical to the card you cast, indestructible tokens included. It is a rock built for the long game, priced so the short game never suffers for it.





