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Moxonomy

Skybridge Towers

Land

Late in a long game, most lands are just topdeck insurance: fine when you need them, dead weight when you do not. This one solves its own dead-draw problem by feeding itself into card advantage. Its first job is unremarkable tapland work: it fixes white and blue, pays the enters-tapped tempo tax that untaxed duals avoid, and carries you to your spells on curve. The payoff arrives once your mana is online and this source is no longer earning its keep producing colors. Then it converts a redundant land into a fresh card at a price only surplus mana would ever pay: two generic plus a white and a blue, on top of sacrificing the land. That activation is deliberately steep so it never elbows out your real spells early; it comes online only in the turns where you have mana banked and nothing pressing to point it at. The trade is entry speed (this always arrives tapped, with no condition to sneak past that) for a late-game floor no basic and no fetchland offers. It answers a specific brief: keep every mana source relevant deep into a grind without padding the spell count. And it happens to serve the color pair with the longest history of winning by simply drawing more cards than the opponent, which is exactly the strategy most eager to trade a land for one.

Skybridge Towers (snc)
SNC · #256common
Pricing
Normal: $0.19
Foil: $0.25
Oracle Text

Rules text

This land enters tapped. Tap: Add White mana or Blue mana. 2 generic manaWhite manaBlue mana, Tap, Sacrifice this land: Draw a card.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

1 set
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