Skip to content
Moxonomy

Skybox Ferry

Artifact — Vehicle5 generic mana

Fixed threats have always carried a hidden tax: a five-drop that clogs the opening hand loses games sitting dead while the board resolves without it. Cycling pays that tax off. When the 4/4 flier matters, you spend five mana and tap two power to crew it; when the board is too slow or too clogged to spare a body, you pitch it for two and dig toward something live. That two-sided nature lets a five-mana body earn a slot in decks that would never otherwise run a threat this expensive: the floor matches any cheap cantrip, and the ceiling is a recurring evasive attacker that costs no cards to redeploy after each crew. Flying plus crew 2 is a trivial requirement to meet, and the artifact type means the Vehicle sits inert as a noncreature permanent between combats, ducking most creature-targeted sweepers while it waits for a turn to attack. None of the three pieces is striking in isolation; the design interest lives in how cheaply they stack, and in the way the card's best-case and worst-case outcomes share the same slot. It demands nothing of a color identity and nothing of a hand that has better things to be doing, which is precisely what an expensive threat needs if it wants a built-in exit.

Skybox Ferry (dft)
DFT · #243common
Pricing
Normal: $0.11
Foil: $0.09
Oracle Text

Rules text

Flying Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) Cycling 2 generic mana (2 generic mana, Discard this card: Draw a card.)
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
Quick navigation
move selectesc close