Skullport Merchant
Two sacrifice archetypes usually want two different draw engines, and this Dwarf serves both from a single card. The enter trigger hands you a Treasure; the repeatable activation is glad to eat that same Treasure right back for a card, so the merchant fuels itself once before it ever asks anyone else to die. That self-priming quality means it is rarely stranded: with no other creatures to spend, cashing in the Treasure you were given still nets a card and leaves a stubborn 1/4 wall behind. The wider design point sits in the sacrifice clause, which accepts a creature or a Treasure. Aristocrats builds want an outlet that turns dying bodies into cards; ramp-heavy Treasure decks want a way to convert artifacts that have outlived their usefulness into fresh gas. Most repeatable draw-on-sacrifice creatures serve only the first crowd. Counting artifacts as fuel lets a single card bridge both, and the four toughness on a three-mana body keeps it alive through the turns where the engine has not yet paid for itself. Nothing about it wins a race; it grinds, converting a slow drip of tokens and expendable bodies into cards until the game bends to attrition.



