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Moxonomy

Sizzle

Sorcery2 generic manaRed mana

Three damage to each opponent at sorcery speed, with no creature to kill and no way to redirect the burn anywhere but the face: this is reach reduced to its single function. It cannot answer a blocker, cannot stop a threat, and matters only when a life total is the only target left. The math is unkind in a duel. At three a cast you need roughly seven copies to bury a twenty-life opponent, three mana each time to do work Lightning Bolt does for one (without the targeting flexibility, granted). The "each opponent" clause is the lone justification: in a multiplayer pod the damage multiplies while the cost holds flat, so a rate that is unplayable heads-up becomes a passable group-burn payoff. That is the whole pitch, and it is also a snapshot of an early era when red's direct damage was still priced cautiously, before the format settled on one-mana-three-damage as the line every burn spell would be judged against. This is what red reach looked like before Wizards trusted the color with a clean way to ignore the board and win.

Sizzle (8ed)
8ED · #224★common
Pricing
Normal: $0.21
Foil: $1.50
Oracle Text

Rules text

Sizzle deals 3 damage to each opponent.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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