Sicarian Infiltrator
Squad markets itself as an aggro scaling knob: pay the additional cost, get a wider board, swing. This is the card that shows what happens when you bolt the mechanic onto a value engine rather than a beater. Every token Squad makes is a full copy that also enters the battlefield, so the enter trigger drawing a card fires once per copy. Pay the extra cost twice and the flash body arrives as three 1/2s that refill your hand by three. What would have been a modest deployment becomes a cantrip stack you can hold up at instant speed, converting leftover mana into cards and bodies without ever tapping out on your own turn. Squad wants a cheap, expendable creature to multiply, while card draw usually wants you to sink mana; stapling both to a flash frame lets you choose, mana permitting, whether this shows up as a chump-blocking speed bump or a full reload. The 1/2 body and the per-copy cost keep the ceiling grounded: the tokens are fragile, and each extra copy is a genuine mana commitment rather than free value. The lesson worth keeping is structural, not tribal: a keyword designed for go-wide creature swarms turns into something else entirely the moment its enter trigger draws a card instead of adding another point of power to the attack.

