Shower of Arrows
Green's Naturalize has always carried the same risk: a one-for-one that can rot in hand when the opponent runs light on artifacts and enchantments. This widens the mandate to include flyers, folding what green historically split between artifact-hate and its anti-air package (Plummet, the reach-and-fight approach, sweepers that clip the sky) into a single instant. All three target types rarely matter in one game, but the breadth is the point: an evasive threat gives the spell somewhere to go on turns when there is no artifact or enchantment to shoot, so the card stops being dead. The scry is what pays for that extra reach. It smooths the draw when you cast this reactively, so a spell held in reserve for a specific answer does not cost you a turn of card selection on the exchange that finally arrives. That is the whole shape of the design: green's color-pie license extends only to artifacts, enchantments, and things in the air, and this collects all three into one instant rather than asking you to guess in advance which threat you prepared for.

