Sheoldred's Edict
The great innovation on Diabolic Edict was forcing a sacrifice the opponent could not point away from, but the classic version still handed one lever to the defender: they chose which creature to lose, so a spare body absorbed the effect while the real threat survived. This design finishes the idea by splitting the sacrifice into three named buckets (nontoken creature, creature token, planeswalker) and letting the caster choose the bucket. A hexproof or protection-shrouded threat can no longer hide behind chaff, since naming "nontoken creature" leaves the tokens standing. And where the old edicts could only compel creature sacrifices, this one adds a planeswalker mode, forcing a walker off the board without any targeting spell touching it. What keeps it short of a strict upgrade is that the opponent still picks which permanent within the named category dies, so it stays a one-permanent subtraction rather than a sweeper, and against an empty category it simply whiffs. Instant timing lets it wait out a threat before answering rather than committing in advance; the modal choice, not the flash, is the genuine advance over predecessors. This is the current shape of removal that ignores targeting restrictions, the structural job pursued from Chainer's Edict through Liliana's Triumph, now with the one choice that used to belong entirely to the defender split three ways in the caster's favor.

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