Shard of the Void Dragon
Edicts have always carried a targeting problem: they force a sacrifice, but the defending player chooses what dies, and any board with a spare token or a chump blocker blunts them. Attaching that effect to a seven-mana flier changes the arithmetic entirely. The sacrifice fires on every attack and hits each opponent at once, so what reads as a single Diabolic Edict on a stick is really a repeatable stripping engine that peels a nonland permanent off every seat per swing. In multiplayer, a recurring table-wide edict is a different threat than the one-shot version ever was: it chews through blockers, mana rocks, and value engines faster than most tables can rebuild them, and it does so while a 7/7 evasive body ends the game in the background.
The artifact clause is the wrinkle that makes the mono-black frame do something unusual. Black has never grown its own creatures off artifact attrition, but a deck built around treasure fodder, sacrifice loops, and artifact removal turns every cracked rock into two counters here. Wrath your own board of Clues and Treasures, or grind an opponent's artifacts into the yard, and the body swells past the point where combat math matters. The edict pressures the ground while the counters push the clock, which is the quiet reason this reads as a finisher rather than a value piece: the two abilities feed different threats, and both point at the same win.

