Sengir Connoisseur
The once-per-turn clamp on the death trigger is the whole point of the design. Most creatures that fatten on death count each fallen body, so a mass sweeper or a swarm-block hands them a stack of counters overnight. Here the trigger fires exactly once no matter how many creatures die: a Damnation, if it survives, adds a single counter, and a lone chump-block feeds it the same as a five-for-one exchange. That restriction steers the card away from explosive combo arithmetic and toward slow attrition, rewarding a game where creatures fall in ones and twos across many turns rather than one blowout. Flying converts the accumulated counters into a clock the opponent cannot easily wall off, so the growth reads as a mounting threat rather than idle stat-padding. Because the trigger explicitly excludes its own death and keys off other creatures, it sits naturally in aristocrats-style boards where deaths are a resource you manufacture rather than a hazard you survive. It is a payoff built for patience, dangerous by air, asking you to keep the graveyard turning over one death at a time.
