Selfless Safewright
Flash and convoke together answer a question protection spells rarely handle cleanly: how do you keep an instant-speed insurance policy against a board wipe without holding up five mana every turn? Convoke lets the board that needs saving pay for its own safety net, tapping the very creatures about to be blanked so the shield lands at the moment the removal resolves. That is the wrinkle worth staring at. The entry trigger names a creature type and hands hexproof and indestructible to your other permanents of that type, which quietly makes this a tribal payoff dressed as a combat trick: the more your deck commits to a single type, the more the shield covers in one cast. It does not protect itself (the trigger reads "other permanents"), so the 4/2 is deliberately the body left exposed, the price paid for handing out a sweeping, one-sided fog against destruction and targeted removal alike. Against a wrath it is a reprieve; against a spot-removal spell aimed at your key threat it functions as a soft counter, since hexproof takes the target away entirely. Against a mass sacrifice edict it does nothing, because indestructible and hexproof stop neither the sacrifice nor the choice. That gap is the honest limit on an otherwise generous protective flash creature, one seam an opponent can still exploit while the rest of your board rides out the storm untouched.




