Skip to content
Moxonomy

Seething Song

Instant2 generic manaRed mana

Pay three, get five: a net two red toward a single explosive turn. Rituals like this break the symmetry of the curve, trading a steady drip of lands for a one-time burst large enough to deploy something out of sequence. The two-mana profit only matters when it feeds a sink that costs more than the chain producing it: a lethal Fireball, an out-of-tempo dragon, a storm count that closes the game on the spot. That conditional is also the failure state. Cast without a payoff waiting, it accelerates you toward an empty hand and nothing else, which is why its value tracks the engine it serves rather than any fixed rate. The instant timing is the wrinkle that set it apart from sorcery-speed accelerants: it can hold the burst until an opponent's turn, ambush a counterspell window, or wait for exactly the right moment on the stack. Most red ritual effects never bothered granting that flexibility, and it kept this one a quiet fixture of combo and big-mana shells for years after this kind of effect first appeared. Its power is entirely a function of what it points at, and entirely absent when it points at nothing.

Seething Song (wc04)
WC04 · #mb104sbcommon
Pricing
Normal: $6.50
Foil:
Oracle Text

Rules text

Add Red manaRed manaRed manaRed manaRed mana.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Banned
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Banned
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

9 sets
Show all 9 other printings
Quick navigation
move selectesc close