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Moxonomy

See the Truth

Sorcery1 generic manaBlue mana

Cast honestly, from your hand, this is a two-mana sorcery that digs three deep and keeps one, bottoming the rest: functionally a downgrade from Anticipate, which does the same filtering at instant speed. The weakness is intentional, and the conditional tacked onto the end is why. Cast it from anywhere other than your hand and all three cards go to your hand, turning a modest selection spell into a three-for-one refill. This is a card built to be broken by cast-from-elsewhere effects, and it rewards a deck exactly as much as that deck can bend the restriction. Any flashback or free-cast engine that fires it off the graveyard, out of exile, or from the top of the library flips the spell from filtering to raw card advantage. The gap between the two modes is unusually wide for two mana, and the sorcery-speed baseline covers the cost of that ceiling: no deck playing it straight ever gets near the abuse. The result reads as forgettable to one kind of deck and as a keystone to another, depending entirely on whether the caster ever intends to hold it in hand at all.

See the Truth (pm21)
PM21 · #69prare
Pricing
Normal: $0.50
Foil:
Oracle Text

Rules text

Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. If this spell was cast from anywhere other than your hand, put each of those cards into your hand instead.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

3 sets
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