Sedraxis Specter
A 3/2 flyer that strips a card on connection is a fair rate; the unearth clause is what turns it into a recurring nuisance. The body invites a chump block or a removal spell, and either trade is fine by you, because for one and a black mana the Specter climbs back out of the graveyard with haste, swings, and forces another discard before exiling itself at end of turn. That single reanimation is the whole pitch: a creature that demands an answer twice, the second time at a discount, and the second swing peels another card from a hand that is already thinning. The Grixis identity is the cost, not the bonus. A mono-black or two-color deck cannot reliably field it, so the discard-on-damage engine is gated behind a three-color manabase that rewards greedy color commitment rather than punishing it. What makes the design hold together is that flying and the discard trigger point the same direction (toward an unblocked attacker), and unearth gives that attacker a second life without ever letting it stick around to be reused indefinitely. The end-step exile is the leash; it keeps a hand-disruption flyer from becoming a permanent recursion loop, and it means every unearth is a deliberate, one-shot decision rather than a value engine you leave running.



