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Moxonomy

Sea Gate Restoration // Sea Gate, Reborn

Sorcery // Land

Blue's fantasy of drawing your whole hand and never discarding down carries a tax: the finisher sits dead until the game goes long, clogging opening turns until then. Splitting that finisher across two faces is how the design pays it. Most turns you play the untapped-if-you-pay-three-life blue source and forget the spell face exists; when the mana and tempo finally line up, you cash in a refill that draws your hand plus one and lifts your maximum hand size for good, the kind of effect that either ends the game or funds whatever ends it next. The trick is that committing to it costs a land slot rather than a spell slot, which removes the failure state entirely. A pure seven-mana refill is a luxury only a deck that can absorb the dead early copies can afford; the same effect grafted to a tapland goes anywhere, because the floor is never worse than a blue source that comes in slow. This is one instance of a broader move: a top-heavy blue payoff given a land-shaped floor, letting an effect that would otherwise never earn a deck slot ride along for free until the late game asks for it.

Sea Gate Restoration // Sea Gate, Reborn (znr)
ZNR · #76mythic
Pricing
Normal: $37.53
Foil: $39.58
Oracle Text

Rules text

Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game. // As this land enters, you may pay 3 life. If you don't, it enters tapped. Tap: Add Blue mana.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

2 sets
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