Scurry of Squirrels
Myriad has always been a keyword built for the many-player table: it splits an attack across every opponent by spinning up temporary copies, then wipes them at end of combat so the board never bloats. What it has rarely done is pay you back for connecting. This closes that gap, and it does so with the volume dialed all the way up: the card carries myriad twice, so a swing generates two token copies pointed at each opponent other than the one you declared against. In a four-player game, attacking one opponent spins up two tokens each for the other two, and a fully unblocked swing from all five bodies (the original plus four copies) resolves five separate combat-damage triggers, each dropping a +1/+1 counter wherever you want it. The tokens are exiled at end of combat, but the counters they distribute stay. That is the whole design logic: myriad normally rents you a wide attack and asks nothing lasting in return, and stacking it here turns a one-turn crowd into a permanent stat swing on the board you actually keep. The 2/2 base is deliberately modest, because this is not meant to be a threat in isolation but a distribution engine, funneling counters onto a genuine finisher while it pokes at the whole table. It sits in a small tradition of squirrel payoffs that reward going wide, but where those make tokens for their own sake, this one converts a temporary swarm into durable growth.

