Scrapshooter
Green's answers to artifacts and enchantments have always come with a tax: a symmetrical clause, a target too narrow, or a body too small to justify the slot after the effect resolves. Gift reroutes that tax into card economy. As the caster, you decide whether to promise the gift; make the promise, and the enters trigger destroys an opponent's artifact or enchantment while they draw a card for their trouble. Decline it, and you keep a 4/4 with reach and skip the removal entirely. The opponent's extra card is how green pays for its disenchant here: not with a shrunken body or a fussier target, but with card advantage handed across the table, on your terms rather than fixed onto the card. What that framing changes is the choice green usually forces between running a threat and running an answer. The floor is a competitively sized beater that walls flyers on its own, and the destruction rides along as upside rather than the reason you'd otherwise stomach an undersized creature. As a sorcery-speed effect stapled to a creature, it isn't the tool for reacting mid-combat or during an opponent's turn; its value is proactive, letting you commit pressure and spend a card to force through the answer when the board asks for it. The old strain in green's disenchant slot, where the fixed answers were narrow, small, or both, quietly dissolves onto a single body.



