Scrappy Bruiser
The bounce clause is a target, not a tax, and where you aim it decides what the card is. An attack trigger that hands out +2/+0 and trample would normally just be reach for the alpha strike, aimed wherever the damage needs to land; this one drags whatever it pumps back to its owner's hand at end of combat, which reframes the buff as a controlled bounce with a combat bonus stapled on. The natural home is a board that wants creatures leaving and re-entering play: point the ability at your own cheap attackers with enters-the-battlefield effects and the end-of-combat return becomes a feature, replaying the trigger while a tapped attacker sidesteps the sorcery-speed removal that would otherwise punish it. Point it at itself and you get a 3/4 swinging as a 5/4 trampler that recycles, but replaying a four-mana body each turn is a real tempo cost, not a free reset; the return is only self-serving here if you have nothing cheaper worth bouncing. And you can always decline: the trigger targets up to one attacker, so on a wide board with no return-value payoff you can pass on the pump entirely and swing clean. It reads as a flexible team-pumper and plays as a repeatable bounce engine that happens to add trample, a narrower and more purposeful thing than the flat "up to one target attacking creature" wording lets on.

