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Moxonomy

Scorched Geyser

Land — Island Mountain

The conditional tap clause here inverts the usual fixing curve: this dual is happiest late, arriving untapped only once your basic count crosses a threshold, and it enters tapped precisely in the early turns when a blue-red deck most wants its colors on time. That structure is the tuned successor to the shockland-and-painland era of duals. Where Steam Vents charges life to come down untapped, this one charges patience up front, rewarding a manabase built on real basics rather than a stack of nonbasics. The design lesson is a matter of discipline: greedy five-color builds, where basics are scarce, get a land that limps into play tapped, while a two-color deck that respects its basic count is smoothed out and paid off. For a land that produces two of the most tempo-sensitive, spell-hungry colors in the game, that friction is pointed rather than incidental: blue-red lives and dies on hitting its curve, and this land makes you earn the untapped entry by keeping the rest of the manabase honest. Its behavior turns largely on a deckbuilding choice made before the game starts, so the same card is either a tempo tax or free fixing depending on how many basics you were willing to run. Most duals never ask that question at all; this one settles it before a single card is drawn.

Scorched Geyser (soc)
SOC · #102rare
Pricing
Normal: $2.62
Foil:
Oracle Text

Rules text

(Tap: Add Blue mana or Red mana.) This land enters tapped unless you control two or more basic lands.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

2 sets
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