Scion of Calamity
Myriad is usually a value engine wearing a beater's body: a swing multiplies into a temporary token per opponent, each one exiled at end of combat, so the payoff has to be squeezed out of the attack step itself. The wrinkle here is that the reward is stapled to a combat-damage trigger, not an attack trigger, which changes the math entirely. The token copies enter already tapped and attacking, so they never fire an attack trigger of their own; what they do carry is the same connect-and-destroy clause on the original. Land a hit on each opponent and each hit strips an artifact or enchantment they control. Green already answers those permanents directly and at instant speed better than any color, so this is not covering a weakness; it is turning a single 5/5's alpha strike into a table-wide disenchant, gated only by getting through. That gate is the real cost. The reward triggers on damage dealt to a player, so pointing the tokens at planeswalkers does nothing for the destruction: every copy needs to connect with a face to matter, which makes open boards and diplomatic attack math the whole game. It sits in green's long tradition of solving a problem by hitting the person who owns it, but with a rare twist for the color: the answer scales linearly with the number of opponents rather than costing one card per problem.

