Scavenger's Talent
A single black mana buys an aristocrats engine that grows in exactly the direction the deck is already pulling. The base level is a triggered ability, not an enter-the-battlefield payoff: it turns creature death into Food, throttled to once per turn so it rewards a steady drip of sacrifices rather than a single mass-death cash-in. Level 2 bolts a mill trigger onto every permanent you sacrifice, which is where the Food and Mill keywords start talking to each other: the tokens you generate become fuel you feed back into the machine. Level 3 is the reason to keep pouring mana in, converting three surplus nonland permanents at your end step into a reanimation, complete with a finality counter so the returned creature cannot be looped indefinitely. That counter is the honest tax on the whole structure: the graveyard is a resource you spend once per body, which keeps the engine hungry for fresh deaths rather than one recurring payoff. The Class chassis fits because it lets you cast the card cheaply for the Food trickle and defer the expensive levels until the board can pay for them, climbing the ladder as the shell matures. It is a mono-black engine that reads its own byproducts as inputs: sacrifice fuels Food, Food fuels sacrifice, and the whole thing terminates in a reanimation you have to earn one death at a time.


