Saw in Half
Kill spells that reward the opponent are a strange breed, and this one commits to the contradiction with a straight face: destroy their creature, then hand its controller two smaller copies of it. Read across the table it looks like removal with the punchline landing on the wrong side, but the copy rider is the payload, because token copies arrive as fresh permanents and set off everything an arrival sets off. Point the destroy clause at your own body with a valuable entrance and you collect that arrival trigger twice, at instant speed, from a single creature cleaved into halves. The power-and-toughness halving (rounding up each time) stops mattering the moment the text, not the stat line, is what you are after; a thing that does its work on the way in loses nothing that counts. Where a reanimation spell returns a permanent once, this multiplies the arrival, and will do it on someone else's turn if you like. It also resolves a familiar tension: "destroy target creature" is the flattest line black gets to write, and welding a duplication clause onto it lets the front half stay dull while the back half builds an engine. Fired at an opponent's threat it is close to a dead card. Turned inward as a destroy-and-duplicate loop dressed up as removal, it opens wide.





