Savage Swipe
Green fight spells almost always trade the removal for a tempo hit: you fight, your creature takes damage back, and you come out battered even when you win the exchange. This one is engineered around dodging exactly that. The +2/+2 is conditional on a power of 2 precisely because the buff is what tips the fight from a rough trade into a clean kill: your two-power creature swings up to four power, dealing enough to kill most midrange bodies while surviving the return damage. The rider is not generic pump; it is a filter that rewards a deck built on a tight cluster of two-power bodies, and it politely does nothing for the four- and five-power beaters that would win a fight anyway. That specificity is the whole point: this is a one-mana removal spell for green aggressive decks whose curve lives at two power, the exact place where fight spells usually stall out. Outside that band it degrades into a plain fight with no buff, which is the design's honest cost for being so cheap. What it opens up, structurally, is green interaction that hits like a burn spell instead of a wrestling match: a single mana that removes a blocker and leaves your creature standing to attack, provided you did the deckbuilding to keep your power count on the number the card is asking for.

