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Moxonomy

Savage Swipe

SorceryGreen mana

Green fight spells almost always trade the removal for a tempo hit: you fight, your creature takes damage back, and you come out battered even when you win the exchange. This one is engineered around dodging exactly that. The +2/+2 is conditional on a power of 2 precisely because the buff is what tips the fight from a rough trade into a clean kill: your two-power creature swings up to four power, dealing enough to kill most midrange bodies while surviving the return damage. The rider is not generic pump; it is a filter that rewards a deck built on a tight cluster of two-power bodies, and it politely does nothing for the four- and five-power beaters that would win a fight anyway. That specificity is the whole point: this is a one-mana removal spell for green aggressive decks whose curve lives at two power, the exact place where fight spells usually stall out. Outside that band it degrades into a plain fight with no buff, which is the design's honest cost for being so cheap. What it opens up, structurally, is green interaction that hits like a burn spell instead of a wrestling match: a single mana that removes a blocker and leaves your creature standing to attack, provided you did the deckbuilding to keep your power count on the number the card is asking for.

Savage Swipe (j21)
J21 · #630common
Pricing
Normal: $0.20
Foil: $0.27
Oracle Text

Rules text

Target creature you control gets +2/+2 until end of turn if its power is 2. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

1 set
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