Satyr Wayfinder
The 1/1 body is a decoy; the real function is a four-card dig that dumps most of what it turns up straight into the graveyard. The land-into-hand clause is the conditional sweetener: you get it only if one of the top four is a land, and if none is, all four hit the yard instead. That is the trade the card is built around. It never promises a land, but it never wastes the trip either, because whatever it does not put in your hand becomes graveyard fuel. The cost of admission is that you do not choose what gets binned, only the land you keep, so the mill is genuinely random rather than a tutor in disguise: you are paying with information, not selection. That randomness is what stops a two-mana body from being a clean, controllable four-card sculpt. It also converts a creature's frailty into an asset, since the 1/1 chump-blocks once, dies, and feeds the same graveyard engines it was assembled to stock. Where a card like Grapple with the Past hands you a controlled choice from a smaller pool, this one offers volume plus a body, and in any deck that treats its own graveyard as a resource, volume tends to be the better currency.

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Other printings
- Tarkir: Dragonstorm Commander#267
- Modern Horizons 3 Commander#244
- Outlaws of Thunder Junction Commander#204
- Explorer Anthology 2#17
- Zendikar Rising Commander#81
- Commander 2020#188
- Ultimate Masters#180
- Commander Anthology#143











