Sarkhan the Masterless
Two loyalty abilities, two entirely different ways of pointing Dragons at a problem, and the split between them is the whole design. The minus makes a permanent one: a 4/4 flier that clocks the opponent and, from the moment it lands, satisfies the passive punisher that fires whenever something attacks you or a planeswalker you control, each of your Dragons dealing a point of damage to the attacker. The plus is the opposite temperament, an alpha strike that animates your entire planeswalker suite into 4/4 flying Dragons, but only until end of turn. That expiration is the trap. The transformed walkers swing on your turn and revert before the opponent's combat step, so they contribute nothing to the punisher when the crackback arrives; they are ordinary, attackable planeswalkers again by then. The card treats planeswalkers as latent attackers you can wake up for a single offensive burst, while leaning on genuine Dragon bodies (its own token and any others in the deck) to actually hold the line. Note the precision in the trigger: it counts Dragons as the defenders, not the walkers sitting on the battlefield, which is why the plus can never double as a defensive wall. Fielding more planeswalkers makes the plus a wider swing, but the defensive half of the plan lives entirely in the creatures you keep around. Knowing which half protects you and which half only attacks is the difference between a clean tempo swing and a board left wide open on the swing-back.







