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Moxonomy

Sapphire Charm

InstantBlue mana

Three small blue effects stapled to a single point of mana, none of them worth a card by itself, which is the entire pitch: the card is never dead, never spectacular, and always has a line that fits the board in front of you. The draw mode is a cantrip on a delay, deferred to the next upkeep so that a one-cost instant doesn't get to replace itself for free; the flying mode reads more as a finisher enabler than a blocking trick; and the third line is where the card earns its place in the set's design story. A creature an opponent controls phases out, vanishes through the attack step, and returns before its controller's next untap, which makes this a Falter-style combat answer wearing the costume of removal rather than the real thing. That phasing line is the historically telling one: the mechanic that defined this expansion usually showed up as a permanent's drawback, and here it gets repurposed as a clean tempo tool you can fire at instant speed. The modal frame is doing all the work. Folding three color-appropriate utility effects together produces something that flexes to the situation, which is exactly the brief the charm cycle was built to demonstrate. It also captures mid-90s blue's idea of efficiency: instant-speed card advantage and cheap interaction had not yet acquired their modern price tags, so a flexible one-cost cantrip-plus-trick read as a fair deal.

Sapphire Charm (mir)
MIR · #89common
Pricing
Normal: $0.32
Foil:
Oracle Text

Rules text

Choose one — • Target player draws a card at the beginning of the next turn's upkeep. • Target creature gains flying until end of turn. • Target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
Printings elsewhere

Other printings

1 set
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