Samut, Vizier of Naktamun
The reward structure here quietly rewrites what a fresh attacker is worth. The trigger keys off a creature you control that entered this turn connecting for combat damage to a player, which means every newly deployed body is a cantrip on impact: a token that swings and hits refills your hand, a hasty threat pays for itself the moment it lands. The requirement is strict on both ends, and that strictness is what shapes the deck around it. The creature has to enter that same turn, so parking a static board does nothing; and the damage has to land on a player, so this pays off attackers that get through, not blockers trading in the red zone. That pushes the builder toward two engines: hasty token production that floods the board with new attackers, and a steady stream of hasty threats that can swing the turn they resolve. The stat line is tuned to sit at the head of that engine rather than end games alone. First strike protects it when it does attack into ground stalls, vigilance lets it attack and still hold back on defense while your other fresh bodies still trigger the draw, and haste means it can feed its own card off the top if it has an open lane. The ceiling scales with how many new creatures you can send into a clear attack each turn, not with any single decisive swing, which makes it a Naya-adjacent value hub rather than a finisher.




