Samut, Tyrant Smasher
Look at the top line and notice what it does to the planeswalker template: a static ability that hands your whole board haste, printed on a permanent that then sits there ticking toward an ultimate that never comes. There is no plus ability, only a minus, so loyalty only counts down; the card is priced as a four-mana engine you deploy, fire once or twice, and let get chewed up rather than protect. That runs backward against how planeswalkers usually work, where you land the thing and immediately start climbing. Samut instead functions as a Fires of Yavimaya effect stapled to a body-less permanent, with the minus offering a repeatable combat push and a scry to smooth the draws it enables. The haste anthem is the real payload: it rewards a deck built to empty its hand fast, turning every fresh creature into an immediate threat and every reanimation or flicker target into a swing rather than a wait. What makes the card strange is that it wants to die to be earning its keep, since a planeswalker you never activate is doing exactly as much work on turn ten as on turn four. That is an unusual demand to place on the loyalty frame, and it makes Samut less a value grinder than an aggression accelerant wearing a planeswalker's clothes.






